Devlog
- December 17, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #pixel art, #retro, #8bitA More Lived-In World (Build 0.9.0) This update focuses on making the world of BitJump feel deeper, warmer, and more alive. You’ll notice more motion, more layers, and the beginning of places that e... Continue reading

- December 01, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retroSignificant Visual Updates (Build 0.8.0) Hey everyone — thanks for hanging in there! Life decided to speedrun a few boss fights on me recently, so updates were a bit quieter. But fear not: BitJump i... Continue reading

- November 17, 2025 by Sofaspartan#BitJump, #prototype, #platformer, #retro, #8bit, #devlogUpgrades From Above & Below (Build 0.7.4) Just a note: I ended up skipping a devlog for 0.7.3. Sorry about that! I've been updating things in the background (such as some visual branding for the game)... Continue reading

- November 11, 2025 by Sofaspartan#BitJump, #platformer, #8bit, #retro, #pixel art, #2d, #devlog, #indie game, #game developmentLevel Select Updates (Build 0.7.2) ✨ What’s New This update brings some visual life and progression polish to the game world! If you have existing game data, I recommend clearing your game data so... Continue reading

- November 07, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retroKing Block Quick Fix: No More Premature Explosions (Build 0.7.1) 🧱 The Issue King Block was a little too eager to go out with a bang. If he hit 0 HP while on the ground — especially after a Royal... Continue reading

- November 06, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retro🧱 We Have A Boss (Build 0.7.0) The wait is over — the first full boss fight in BitJump is finally live! You can now challenge the mighty King Block in World 1, Level 4 . This update marks one of... Continue reading

- October 29, 2025 by Sofaspartan#BitJump, #prototype, #platformer, #retro, #8bitKing Block Progress Video (Build in Progress) Hello all! I’ve been putting together King Block , the first real boss encounter for BitJump ! He’s still in early prototype form, but he’s already... Continue reading

- October 28, 2025 by Sofaspartan#Bitjump, #platformer, #prototype, #8bit, #retro🧱 BitJump Devlog — The Rise of King Block (Build in Progress) 👑 A New Boss Takes Shape Work has officially begun on one of BitJump’s most expressive and challenging encounters yet — King B... Continue reading

- October 23, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retro🧱 A Little Less Scared, a Little More Squash (Build 0.6.8) Hey everyone! This update is a small but satisfying polish pass that fixes a visual bug and adds a bit more personality to our favorite cu... Continue reading

- October 23, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retro🔥 BitJump Devlog — Build 0.6.7: Life, Motion, and a Little Fire 🟩 Intro: Breathing Life Into the World This build brings a ton of motion and character to both enemies and the player — BitJum... Continue reading

- October 20, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retroAdded More Personality (Build 0.6.6) Hey everyone! This update is all about animation, feedback, and personality — making every jump, stomp, and swim feel more expressive and alive. Oh, and one more... Continue reading

- October 18, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retro🎮 Polish Pass & Player Personality (Build 0.6.4) Hey everyone! 👋 This update focuses on giving BitJump a smoother, more expressive feel — both in gameplay and presentation. You’ll notice bet... Continue reading

- October 18, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retroOuch! Stability Update (Build 0.6.3) This update focuses on fixing critical HTML5 runtime errors that appeared in build 0.6.2 . If you tried loading the previous build and saw a blank screen or crash... Continue reading

- October 18, 2025 by Sofaspartan#BitJump, #platformer, #prorotype, #8bit, #retro🧱 Tutorial Update & Polish Pass (Build 0.6.2) Hey everyone! 👋 This update brings a bunch of improvements focused on helping new players get started and making BitJump feel smoother all around. T... Continue reading

- October 14, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retro🧱 BitJump Devlog 0.6.0 — Saving the Day! 💾 Hey everyone! This update adds something huge under the hood — BitJump now fully supports saving and loading progress ! That means your unlocked st... Continue reading

- October 10, 2025 by Sofaspartan#BitJump, #prototype, #platformer, #8bit, #retro❄️ Experience the freeze in a snowy new level! (Build 0.5.1) 🥶 Hey everyone! 👋 BitJump just got a brand-new stage — World 2 Level 2: “I See Ice” — a chilly new addition that brings f... Continue reading
- October 09, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retro🚀 Setting the Stage for MAJOR Game Progression & Menu Overhaul (Build 0.5.0) Hey everyone! 👋 This update marks a major step forward for BitJump — introducing a new boomerang progression system... Continue reading
- October 03, 2025 by Sofaspartan#BitJump, #prototype, #platformer, #8bit, #retro💥 Sparks, Smashes, Grates, and Bomb Blasts (Build 0.4.6) Hey everyone! I’m going to start adding official version numbers to BitJump so it’s easier to track progress and builds over time. From... Continue reading
- October 02, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retroDevlog Update : Level Winning Changes & More Boomerang Polishing This update focused on polishing the boomerang charging system and celebration effects. 🎮 Boomerang Charging Improvements Level 3 ch... Continue reading
- October 01, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retroDevlog Update 🚀 Level Unlocks & Boomerang Polish Hey everyone! A big batch of polish and new features has landed. Here’s the rundown: 🌟 Level Completion & Unlock Flow When finishing a level, t... Continue reading
- September 30, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retroDevlog Update 🌀 Boomerang Adjustments Hey everyone! Time for another round of boomerang updates — this one’s all about making the weapon feel sharper, fairer, and more satisfying to use. 🎯 C... Continue reading
- September 29, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retro⚡ Charged Up: Boomerang & Heart System Updates Hey everyone! I’ve been working on polishing both the combat feel and the health feedback. This update brings new visual cues, sparkly effects, and c... Continue reading
- September 27, 2025 by Sofaspartan#BitJump, #Platformer, #prototype, #8bit, #retroDevlog Update 💖 Jumpers Behave & Hearts Shine Hey everyone! Two big polish updates to share today that should make both the action and the visuals feel a lot smoother. 💖 Hearts HUD Upgrade Previ... Continue reading
- September 25, 2025 by Sofaspartan#BitJump, #platformer, #prototype, #8bit, #retroFlow & Customization Update This update is all about making the game feel smoother and more responsive, while also giving players more control over how they want to play. ☁ Cloud Stage Flow The begi... Continue reading
- September 25, 2025 by Sofaspartan#BitJump, #prototype, #platformer, #retro, #8bitAdding Some Visual Flair ❤️💥💎 Hey everyone! Back with another round of polish updates for BitJump . This one’s all about making the game feel more alive and rewarding when you interact wit... Continue reading
- September 24, 2025 by Sofaspartan#BitJump, #platformer, #8bit, #prototype, #retro❄️ Slippery Surfaces Arrive! Her's a pretty fun update today — I've added proper ice mechanics to the game! 🧊 Ice Physics The player now slides on ice with reduced friction. It takes longer t... Continue reading
- September 24, 2025 by Sofaspartan#BitJump, #platformer, #8bit, #retro, #prototypeDevlog: New Level, Springs, Shakes, and Smarter Enemies (its a big one!) Hey everyone! Time for another BitJump devlog 🚀 This update brings a mix of new features, smarter enemies, and some big came... Continue reading
- September 22, 2025 by Sofaspartan#BitJump, #prototype, #platformer, #retro, #8bitNew Burrowing Enemy I’ve just finished adding a brand-new type of ground enemy to BitJump — the Burrow Enemy ! This one is a little trickier than the standard walkers or flyers, because it’s mad... Continue reading
- September 19, 2025 by Sofaspartan#progress, #prototype, #platformer, #8bitOverall Adjustments and a New Enemy A lot of polish and new content went into this build — here’s what’s new: Player Movement Upgrade The player now moves with damping/velocity-based motion, mak... Continue reading
- September 03, 2025 by Sofaspartan#BitJump, #prototype, #platformer, #8bit🚀 Devlog Update – New Enemies & Expanded Test Room Hey everyone! Big progress on the project this week — I’ve expanded the test room so I can start showing off multiple enemy types at once. H... Continue reading
- September 02, 2025 by Sofaspartan#Bitjump, #prototype, #platformer, #retro, #8bitDevlog – Pause Menu, Checkpoints, and Bomb Tweaks! 💥 Hey everyone! 👋 This update brings features (that I mentioned in the past that I would be adding) that make BitJump feel a lot more like a... Continue reading
- August 29, 2025 by Sofaspartan#BitJump, #platformer, #8bit, #prototypeCannons Added! I’ve just added cannons to the game! These enemies are highly configurable and open up a lot of new level design possibilities. 🔄 Configurable Directions – Cannons can fire in an... Continue reading
- August 27, 2025 by Sofaspartan#BitJump, #platformer, #enemies, #retro, #8bit🧱 New Enemies The world is starting to feel alive (and dangerous) with a growing roster of enemies. Here’s what’s new: Dropper Enemy – waits above and drops down when you pass underneath. Sma... Continue reading
- August 19, 2025 by Sofaspartan#bitjump, #platformer, #prototype, #retro, #8bitDevlog Update ✨ Today's changes brought both some core mechanics improvements and some visual polish that makes the game feel more alive. 🔴🟢🔵 Switch Blocks One of the big features I tackled... Continue reading





