Upgrades From Above & Below (Build 0.7.4)

Upgrades From Above & Below (Build 0.7.4)
Just a note: I ended up skipping a devlog for 0.7.3. Sorry about that! I've been updating things in the background (such as some visual branding for the game) but was sick at the time, so I didn't feel like writing a lot for it.
BitJump just leveled up in a big way. This update brings a brand-new airborne enemy, a dynamic hazard system, upgraded burrowing foes, and a fully fleshed-out Level 3 that puts everything to the test. Buckle up — there’s a lot of fun new chaos in here.
🪂 New Enemy Type: Parachute Enemies
A new airborne threat has descended — literally.
What they do:
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Can spawn as either a regular walker or a jumper enemy
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Float downward with a swaying parachute animation
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Can be stomped, boomeranged, or bombed mid-air
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Destroying them pops both enemy and chute
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Deal damage if they collide with the player while falling
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Once they touch down, the chute disappears and the enemy snaps into its normal behavior
These enemies add a great blend of unpredictability, timing, and vertical awareness. You’ll learn to peek upward more often.
🎈 New Hazard: Parachute Spawner
Levels now have a new way to rain trouble from above.
How it works:
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Only spawns enemies when the spawner is inside the camera’s view
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Won’t spawn anything if its zone already contains an enemy
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Drops parachute enemies from the upper section of its bounding box
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Has a configurable spawn limit (so it doesn’t flood the level forever)
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Has a cooldown timer that only counts down when the zone is empty, preventing instant respawns
It creates controlled bursts of aerial danger while keeping pacing smooth and intentional.
⛏ Updated Enemy: Burrowing Jumper
The burrow enemies received a major upgrade, making them far more expressive and readable.
1. Moving Burrow (original) — now with a warning shake
Squash and stretch animation added
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Crawls left or right underground
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Stops when it’s time to attack
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Now shakes left and right during the pre-jump “charging” moment
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After the enemy launches out, the burrow stops shaking and resumes moving once the jumper returns
This gives players a clear visual cue:
If the ground is shaking, don’t stand above it. Or… do, if you like chaos.
2. Stationary Burrow (new)
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Stays rooted in place
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Fires a jumper straight upward
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Runs on predictable timing
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Also includes the shake warning, letting players anticipate the jump
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Each burrow starts with a random initial delay, preventing every one in the room from syncing
Together, these two versions make timing-based platforming feel much more alive and reactive.
🌿 Level 3: Fully Built & Much More Dynamic
Level 3 is finally a completed stage — and now blends every new mechanic:
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Moving burrow enemies
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Stationary burrow enemies
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Parachute enemies falling from above
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Parachute spawners controlling aerial rhythm
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A stronger mix of ground threats + sky threats
The result?
A more kinetic, layered, and chaotic mid-world challenge.
🎉 Outro
That’s it for this update! BitJump’s world just became more reactive, more readable, and a whole lot more surprising — especially with enemies literally falling from the sky now.
If you like these additions, stay tuned — more hazards, more levels, and more boss improvements are right around the corner. And of course… more chaos from King Block eventually.
Onward to the next update!
BitJump
BitJump is a fast-paced platformer with retro-styled visuals and simple controls.
| Status | Prototype |
| Author | Sofaspartan |
| Genre | Platformer, Action, Adventure |
| Tags | 2D, 8-Bit, Cute, GameMaker, Pixel Art, Retro, Side Scroller, Singleplayer |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Level Select Updates (Build 0.7.2)5 days ago
- King Block Quick Fix: No More Premature Explosions (Build 0.7.1)10 days ago
- We Have A Boss (Build 0.7.0)11 days ago
- King Block Progress Video (Build in Progress)19 days ago
- The Rise of King Block (Build in Progress)20 days ago
- Local Saves Fixed for HTML5! (Build 0.6.9)22 days ago
- A Little Less Scared, a Little More Squash (Build 0.6.8)24 days ago
- Life, Motion, and a Little Fire (Build 0.6.7)24 days ago
- Added More Personality (Build 0.6.6)27 days ago

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