Slippery Surfaces Arrive
❄️ Slippery Surfaces Arrive!
Her's a pretty fun update today — I've added proper ice mechanics to the game!
🧊 Ice Physics
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The player now slides on ice with reduced friction.
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It takes longer to speed up, slow down, and especially turn around.
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Momentum even carries through jumps if you leap off an icy surface — but landing on normal ground instantly cancels the skid so you don’t slide where you shouldn’t.
🧩 Test Room Update
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Added a patch of ice tiles in the test room so you can try the mechanic right away.
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Perfect for practicing precision movement (or chaotic skidding 😅).
🎨 Under the Hood
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Expanded the game’s tilesets with new snowy variants.
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This opens the door for future ice caves, snowy peaks, and winter-themed stages — not just the slippery ice, but also snowy floors and decor.
In the future, I’m planning to introduce other special floor types too — like muddy ground that slows your movement and restricts jumping, and even a super bouncy floor for chaotic spring-like jumps.
BitJump
BitJump is a fast-paced platformer with retro-styled visuals and simple controls.
| Status | Prototype |
| Author | Sofaspartan |
| Genre | Platformer, Action, Adventure |
| Tags | 2D, 8-Bit, Cute, GameMaker, Pixel Art, Retro, Side Scroller, Singleplayer |
| Languages | English |
| Accessibility | Configurable controls |
More posts
- Significant Visual Updates (Build 0.8.0)7 days ago
- Upgrades From Above & Below (Build 0.7.4)22 days ago
- Level Select Updates (Build 0.7.2)27 days ago
- King Block Quick Fix: No More Premature Explosions (Build 0.7.1)32 days ago
- We Have A Boss (Build 0.7.0)33 days ago
- King Block Progress Video (Build in Progress)41 days ago
- The Rise of King Block (Build in Progress)42 days ago
- Local Saves Fixed for HTML5! (Build 0.6.9)44 days ago
- A Little Less Scared, a Little More Squash (Build 0.6.8)46 days ago
- Life, Motion, and a Little Fire (Build 0.6.7)46 days ago

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