New Enemies & Expanded Test Room
🚀 Devlog Update – New Enemies & Expanded Test Room
Hey everyone! Big progress on the project this week — I’ve expanded the test room so I can start showing off multiple enemy types at once. Here’s what’s new:
🧨 Bomb Dropper Enemy
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Floats in the air, bobbing up and down.
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If the player is below it and in view, it will drop bombs.
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If the player is above or out of range, it stays idle.
💣 Bomb Walker
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A walking bomb that looks harmless at first.
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If hit with a boomerang, stomp, or another bomb, it transforms into a live bomb and starts its fuse countdown.
🪨 Spike Head Walker
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A tougher variation of the base walker.
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Can’t be stomped — the spike damages the player if they try.
🚁 Copter Enemy Update
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Both the regular and big copters will now only pursue the player once they’re on screen.
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This prevents unfair offscreen tracking and makes encounters feel more natural.
That’s it for this round of updates! I’m really happy with how the enemy roster is expanding — each one adds new strategy and variety to gameplay.
I will be out of town for a week on vacation, so don't get worried if I suddenly seem to drop off the face of the earth for a while!
Files
BitJump
BitJump is a fast-paced platformer with retro-styled visuals and simple controls.
Status | Prototype |
Author | Sofaspartan |
Genre | Platformer |
Tags | 8-Bit, Side Scroller |
Languages | English |
Accessibility | Configurable controls |
More posts
- Adding Some Visual Flair9 hours ago
- Slippery Surfaces Arrive21 hours ago
- Springs, Shakes, and Smarter Enemies1 day ago
- New Burrowing Enemy3 days ago
- Overall Adjustments and a New Enemy6 days ago
- Pause Menu, Checkpoints, and Bomb Tweaks22 days ago
- Cannons Added26 days ago
- Enemies, Enemies, Enemies!29 days ago
- Explosions, Poison, and Pixel-Perfect Fixes35 days ago
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