Explosions, Poison, and Pixel-Perfect Fixes


Devlog: Explosions, Poison, and Pixel-Perfect Fixes ๐Ÿ’ฃโ˜ ๏ธ๐Ÿ“

New Additions:

  1. ๐Ÿ”ง Testing Room Access

    • A new dedicated test room has been added for quick checks and experiments.

    • You can instantly warp to it by pressing 1 while on the level select screen.

  2. ๐Ÿ’ฃ Bombs! (Two Variants)

    • Placed Bombs now appear in levels. Strike them with a boomerang to activate their countdown.

    • Player-Placeable Bombs can be manually dropped using the newly added (and remappable) "bomb" button.

    • Bombs explode outward in four directions (think classic Bomberman), and their blasts can:

      • Damage the player

      • Destroy enemies

      • Break crumbled blocks

      • Flip switches

    • Currently, you can place unlimited bombs (but only one at a time on screen). Future versions will likely introduce inventory limits based on bomb pickups or shop purchases.

  3. โ˜ ๏ธ Poison Water

    • A new hazard has been introduced! Poison water slowly drains the player's health if they stay submerged.

    • Lava (an instant-death variant) is coming soon.

  4. ๐Ÿชจ Crushing Instakills

    • Players can now be instantly killed if crushed between moving/appearing blocks.

    • The current implementation covers cases like standing inside an appearing switch block.

    • More elaborate crushing setups (like heavy platforms) will follow in future updates.

Bug Fixes:

  1. ๐Ÿ“Œ World Map Cursor Memory

    • Previously, the player's location on the world map was only saved when entering a level.

    • Now, it's saved every time you land on a new node — making it much more reliable when re-entering the game from the title screen.

  2. ๐Ÿงฑ Pixel-Float Bug

    • Fixed a long-standing issue where the player could get stuck "floating" on a single pixel edge of a wall when falling.

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