Explosions, Poison, and Pixel-Perfect Fixes
Devlog: Explosions, Poison, and Pixel-Perfect Fixes ๐ฃโ ๏ธ๐
New Additions:
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๐ง Testing Room Access
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A new dedicated test room has been added for quick checks and experiments.
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You can instantly warp to it by pressing
1
while on the level select screen.
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๐ฃ Bombs! (Two Variants)
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Placed Bombs now appear in levels. Strike them with a boomerang to activate their countdown.
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Player-Placeable Bombs can be manually dropped using the newly added (and remappable) "bomb" button.
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Bombs explode outward in four directions (think classic Bomberman), and their blasts can:
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Damage the player
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Destroy enemies
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Break crumbled blocks
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Flip switches
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Currently, you can place unlimited bombs (but only one at a time on screen). Future versions will likely introduce inventory limits based on bomb pickups or shop purchases.
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โ ๏ธ Poison Water
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A new hazard has been introduced! Poison water slowly drains the player's health if they stay submerged.
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Lava (an instant-death variant) is coming soon.
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๐ชจ Crushing Instakills
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Players can now be instantly killed if crushed between moving/appearing blocks.
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The current implementation covers cases like standing inside an appearing switch block.
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More elaborate crushing setups (like heavy platforms) will follow in future updates.
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Bug Fixes:
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๐ World Map Cursor Memory
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Previously, the player's location on the world map was only saved when entering a level.
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Now, it's saved every time you land on a new node — making it much more reliable when re-entering the game from the title screen.
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๐งฑ Pixel-Float Bug
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Fixed a long-standing issue where the player could get stuck "floating" on a single pixel edge of a wall when falling.
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BitJump
BitJump is a fast-paced platformer with retro-styled visuals and simple controls.
Status | Prototype |
Author | Sofaspartan |
Genre | Platformer |
Tags | 8-Bit, Side Scroller |
Languages | English |
Accessibility | Configurable controls |
More posts
- Sparks, Smashes, Grates, and Bomb Blasts (Build 0.4.6)1 day ago
- Level Winning Changes & More Boomerang Polishing1 day ago
- Level Unlocks & Boomerang Polish2 days ago
- Boomerang Adjustments4 days ago
- Charged Up: Boomerang & Heart System Updates4 days ago
- GUI Polish6 days ago
- Jumpers Behave & Hearts Shine6 days ago
- Flow & Customization Update8 days ago
- Adding Some Visual Flair8 days ago
- Slippery Surfaces Arrive9 days ago
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