Lots of new additions!
Devlog Update 🚀
📦 Level Select & Navigation
You can no longer just sneak past an incomplete stage on the world map! Certain levels now block movement in chosen directions until you actually beat them. This keeps progression feeling natural and rewarding as you unlock new paths. Currently all stages are unlocked and explorable, however when all stages are implemented, this feature will be turned on.
🎥 Camera System Upgrades
The camera got a huge overhaul!
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Classic free-follow mode is still here, keeping the player centered.
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But now we’ve added auto-scrolling stages in every direction — right, up, and down — just like in the old-school Mario games. Fall behind and you’re out! Check out the vertical cloud stage. It is now a vertical auto scroll level!
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Some levels will have the camera locked onto a rail path, creating cinematic scrolling sequences.
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And don’t worry — auto-scrolling won’t start until the fade-in is complete, giving you time to get ready.
💣 Bombs Pack More Punch
Bombs feel way better — when one goes off, the whole screen rumbles! The intensity and length of the shake make every explosion feel powerful.
🪤 New Spike Trap Enemy
Introducing the vertical spike trap! These hazards slide up and down between walls, pausing for a beat before reversing. They keep you on your toes in vertical sections. Also now all spike traps do not instakill, they only damage the player.
👾 Smarter Enemies
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Walkers now know how to stop at ledges instead of walking straight off, and they respect semi-solid platforms.
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Jumpers got smarter too — they can land on semisolids, bounce off their sides, and they only activate once you actually see them on screen. Plus, they quietly get destroyed if they fall off the bottom of the stage.
⚙️ Under-the-Hood
We’ve added a new “silent destroy” system. Basically, enemies that fall off the bottom of the room get cleaned up instantly without leaving behind any effects (like when an enemy gets killed by stomping, boomerang or bomb). You won’t notice it, but it helps keep everything running smooth. This applies mainly to the jumper enemy if it falls off the screen.
🌱 World 1 Grows!
A brand-new stage has been added to World 1 — Level 2! This one’s all about springs and jumping. Get ready to bounce your way through some fun platforming challenges.
Files
BitJump
BitJump is a fast-paced platformer with retro-styled visuals and simple controls.
Status | Prototype |
Author | Sofaspartan |
Genre | Platformer |
Tags | 8-Bit, Side Scroller |
Languages | English |
Accessibility | Configurable controls |
More posts
- New Burrowing Enemy2 days ago
- Overall Adjustments and a New Enemy5 days ago
- New Enemies & Expanded Test Room20 days ago
- Pause Menu, Checkpoints, and Bomb Tweaks21 days ago
- Cannons Added25 days ago
- Enemies, Enemies, Enemies!28 days ago
- Explosions, Poison, and Pixel-Perfect Fixes34 days ago
- Switch Blocks and Clouds36 days ago
- Welcome to BitJump39 days ago
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