TinyRTS

A top-down 8×8 tile RTS — built as a live visual mockup.

TinyRTS is a playable showcase for pixel terrain, units, UI chrome, fog of war, and rolling clouds. It is not a full game. It is a living mood board you can click around in: enough faux UX to feel the fantasy, not enough systems to “win.”

Made in one day as a personal challenge — how far could the visuals go if every element (units, tiles, UI, fog, clouds) was crafted from scratch in a single sprint?


What you can do

  • Select and move blue units across the map
  • Lasso groups, issue move orders, and attack magenta enemies
  • Explore under fog of war while clouds drift overhead
  • Toggle the decorative HUD and focus on the art

What you should expect

  • Enemies do not have AI and will not fight back
  • UI panels and buttons are mostly visual — not a finished command deck
  • No economy, base-building, or victory conditions

Controls

WASDPan camera
Left clickSelect a blue unit
Click + dragLasso-select multiple units
Left click groundMove selected units
Left click enemyAttack
Right clickDeselect
0Toggle HUD

Art in this demo

Blue & magenta units

Each unit ships in both faction colors, with 8 facing directions and an idle animation:

  • Footsoldier
  • Jeep
  • Tank
  • Missile battery
  • Jet

8×8 autotiling tilesets

  • Grass
  • Dirt paths
  • Water

8×8 UI tilesets

  • Buttons
  • Panels
  • Reticules / cursors
  • Icons

Presentation extras

  • Fog of war
  • Scrolling clouds
  • Combat VFX — bullets, kickback, staggered explosions

One day. One map. A whole little RTS look.
Thanks for checking the demo.

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