TinyRTS Visual Demo
TinyRTS
A top-down 8×8 tile RTS — built as a live visual mockup.
TinyRTS is a playable showcase for pixel terrain, units, UI chrome, fog of war, and rolling clouds. It is not a full game. It is a living mood board you can click around in: enough faux UX to feel the fantasy, not enough systems to “win.”
Made in one day as a personal challenge — how far could the visuals go if every element (units, tiles, UI, fog, clouds) was crafted from scratch in a single sprint?
What you can do
- Select and move blue units across the map
- Lasso groups, issue move orders, and attack magenta enemies
- Explore under fog of war while clouds drift overhead
- Toggle the decorative HUD and focus on the art
What you should expect
- Enemies do not have AI and will not fight back
- UI panels and buttons are mostly visual — not a finished command deck
- No economy, base-building, or victory conditions
Controls
| WASD | Pan camera |
| Left click | Select a blue unit |
| Click + drag | Lasso-select multiple units |
| Left click ground | Move selected units |
| Left click enemy | Attack |
| Right click | Deselect |
| 0 | Toggle HUD |
Art in this demo
Blue & magenta units
Each unit ships in both faction colors, with 8 facing directions and an idle animation:
- Footsoldier
- Jeep
- Tank
- Missile battery
- Jet
8×8 autotiling tilesets
- Grass
- Dirt paths
- Water
8×8 UI tilesets
- Buttons
- Panels
- Reticules / cursors
- Icons
Presentation extras
- Fog of war
- Scrolling clouds
- Combat VFX — bullets, kickback, staggered explosions
One day. One map. A whole little RTS look.
Thanks for checking the demo.

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