MiniDelve
Welcome to MiniDelve
MiniDelve is a turn-based mini dungeon crawler where every step matters. Punch through breakable walls, dodge fire traps, dunk on enemies who aren't looking your way, and stash enough coins to bribe the shopkeeper for a little extra protection before the floor gets nasty. Reach the escape room, descend, repeat — five times, if you've got the nerve.
Features
Procedurally generated dungeons, every run — built with a binary space partition system so no two floors ever play the same, with rooms ranging from clean rectangles to circular chambers, cross-shaped halls, and oddly-shaped compound rooms that keep you on your toes.
A combat system built on positioning, not button-mashing — sneak up on enemies for an instant kill, or get caught facing them head-on and take the hit. Every move is a decision.
A shop may spawn on any level — spend your hard-earned coins on a full heal, a temporary shield, or a full reveal of the map. Prices go up every floor, so choose wisely.
Five floors of escalating chaos — bigger dungeons, more enemies, nastier enemy types, and higher stakes the deeper you go.
Controls
WASD or Arrow Keys — Move (and attack, by walking into things)
That's it. That's the whole control scheme. MiniDelve is built to be picked up in five seconds and put down whenever your coin count finally fails you.
How to Play
Movement is turn-based — every step you take, every enemy on the floor takes one too. Walking into an enemy that isn't facing you takes it out instantly. Walking into one that is facing you costs a hit. Crumbling walls block your path until you punch through them (which also counts as a turn, so plan ahead). Bonk into a solid wall and you'll bounce off it with a satisfying little wobble — it's funny, but it's also a real move: bouncing still advances the turn, so sometimes the smartest play is to walk straight into a wall on purpose and let an enemy take its step before you commit to your real move. Coins add up across the whole run, not just per floor — so even a rough floor isn't a wasted one. Reach the escape room to descend. Reach floor five's escape room to win.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Sofaspartan |
| Made with | GameMaker |
| Tags | 8-Bit, bsp, dungeon, Procedural Generation, rogue, Roguelike |
| AI Disclosure | AI Assisted, Code, Sounds |


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