Intro

BitTank is a top-down tank shooter with chunky pixel art and a tactical command layer. Drive, aim, and fight — then go further: spawn allies and enemies, swap loadouts, issue squad orders, and reshape the battlefield from radial menus around your units.

There’s still plenty to nail down, but the game now opens with real game modes:

  • Sandbox — Everything unlocked. Spawn freely, experiment with loadouts, and play however you like.
  • Assault — Destroy enemies and enemy cores. Weapons, upgrades, and unit deploys cost Command Points (CP) earned in combat.
  • Horde — Fight wave after wave of enemies with breaks in between to regroup and gear up.
  • Tutorial — The start of a real tutorial track. Learn the basics, then combat — with more lessons on the way.

Pick a mode from the title screen, choose a stage, set colors and weapons in Unit Setup, and deploy. Morph between tank, boat, drone, and turret. Take on grunt tanks, stationary turrets, and multi-turret fieldbosses on land, sea, snow, and lava.

Get knocked out and you respawn after a short countdown — the fight keeps going. Built for players who like arcade tank combat with a “what if I gave everyone rocket launchers?” twist.

Controls

ActionInput
Move WASD or Arrow Keys
Aim Mouse
Fire Left Click (hold for Flamethrower, Energy Burst, Minigun, and Rail Laser charge)
Next weapon + or ]
Previous weapon - or [
Open your command menu Right Click your tank
Open ally command menu Right Click an ally
Open enemy / fieldboss menu Right Click an enemy
Open world command menu Right Click empty ground / water
Dismiss a radial menu Left Click outside it, or Close
Quick Command Menu Bottom-center Command Menu button
Pause / Unpause P, or Pause button (top-right)
Open Unit Manager Gear icon (bottom-right)
Select a mode / stage (title screen) Click a mode tab, then a map preview
Unit Setup (before deploy) Set faction colors & weapons, then Deploy
View controls (title screen) Controls button

Game Modes & Stages

Sandbox

Free-play maps with full spawn and loadout tools. No objectives — experiment.

  • Twin Shoals — Twin archipelagos across open water; sandbars and scattered islets
  • Square Enclosure — Walled grass arena with a central landing pad
  • Lava Field — Ash islands in a sea of lava; wrecks, molten flows, drifting ash and sparks
  • Crater Lake (new) — Frozen crater basin with a central lake, spruce forest, snow, and falling snowflakes

Assault

Objective runs under a Command Point budget. Destroy enemy cores, earn CP in combat, and spend it on weapons and call-ins as you push.

  • The Narrows (new) — Tropical isthmus hemmed in by water on both sides; the first real Assault map to test
  • Enclosure Assault — A Square Enclosure take for a simpler Assault layout (test map)

Tutorial

Guided lessons you can play through at your own pace.

  • Basics — Movement, aiming, and core controls
  • Combat — Weapons, vitals, and a live firefight
  • Command — Ally orders, call-ins, and Assault fundamentals (coming soon)

Planned Mode

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSofaspartan
GenreShooter
Tags8-Bit, game, Retro, tank, Top-Down
AI DisclosureAI Assisted, Code

Development log

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