
BitTank
Intro
BitTank is a top-down tank shooter with chunky pixel art and a tactical command layer. Drive, aim, and fight — then go further: spawn allies and enemies, swap loadouts, issue squad orders, and reshape the battlefield from radial menus around your units.
There’s still plenty to nail down, but the game now opens with real game modes:
- Sandbox — Everything unlocked. Spawn freely, experiment with loadouts, and play however you like.
- Assault — Destroy enemies and enemy cores. Weapons, upgrades, and unit deploys cost Command Points (CP) earned in combat.
- Horde — Fight wave after wave of enemies with breaks in between to regroup and gear up.
- Tutorial — The start of a real tutorial track. Learn the basics, then combat — with more lessons on the way.
Pick a mode from the title screen, choose a stage, set colors and weapons in Unit Setup, and deploy. Morph between tank, boat, drone, and turret. Take on grunt tanks, stationary turrets, and multi-turret fieldbosses on land, sea, snow, and lava.
Get knocked out and you respawn after a short countdown — the fight keeps going. Built for players who like arcade tank combat with a “what if I gave everyone rocket launchers?” twist.
Controls
| Action | Input |
|---|---|
| Move | WASD or Arrow Keys |
| Aim | Mouse |
| Fire | Left Click (hold for Flamethrower, Energy Burst, Minigun, and Rail Laser charge) |
| Next weapon | + or ] |
| Previous weapon | - or [ |
| Open your command menu | Right Click your tank |
| Open ally command menu | Right Click an ally |
| Open enemy / fieldboss menu | Right Click an enemy |
| Open world command menu | Right Click empty ground / water |
| Dismiss a radial menu | Left Click outside it, or Close |
| Quick Command Menu | Bottom-center Command Menu button |
| Pause / Unpause | P, or Pause button (top-right) |
| Open Unit Manager | Gear icon (bottom-right) |
| Select a mode / stage (title screen) | Click a mode tab, then a map preview |
| Unit Setup (before deploy) | Set faction colors & weapons, then Deploy |
| View controls (title screen) | Controls button |
Game Modes & Stages
Sandbox
Free-play maps with full spawn and loadout tools. No objectives — experiment.
- Twin Shoals — Twin archipelagos across open water; sandbars and scattered islets
- Square Enclosure — Walled grass arena with a central landing pad
- Lava Field — Ash islands in a sea of lava; wrecks, molten flows, drifting ash and sparks
- Crater Lake (new) — Frozen crater basin with a central lake, spruce forest, snow, and falling snowflakes
Assault
Objective runs under a Command Point budget. Destroy enemy cores, earn CP in combat, and spend it on weapons and call-ins as you push.
- The Narrows (new) — Tropical isthmus hemmed in by water on both sides; the first real Assault map to test
- Enclosure Assault — A Square Enclosure take for a simpler Assault layout (test map)
Tutorial
Guided lessons you can play through at your own pace.
- Basics — Movement, aiming, and core controls
- Combat — Weapons, vitals, and a live firefight
- Command — Ally orders, call-ins, and Assault fundamentals (coming soon)
Planned Mode
Development log
- Devlog #21 - Hunting Hitches63 days ago
- Devlog #20 — Boots on the ground, and butter-smooth water72 days ago
- Devlog #19 — Colorful Barriers, Mining & War-Torn Worlds72 days ago
- Devlog #18 — Build, Repair & Break Barriers74 days ago
- Devlog #17 — Clearer UI, clearer choices, clearer volume knobs74 days ago
- Devlog #16 — New Infantry Kits, Jetpacks & One More Dropship Seat75 days ago
- Devlog #15 — Bug Updates and New Infantry Unit Type77 days ago
- Devlog #14 — Toxic Shores & the Bug Faction78 days ago




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