<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>BitTank Devlog - itch.io</title><link>https://sofaspartan.itch.io/bittank</link><description>Lead allies, issue orders, swap wild weapons, and brawl across chunky pixel battlefields.</description><item><guid>https://sofaspartan.itch.io/bittank/devlog/1631416/devlog-21-hunting-hitches</guid><title>Devlog #21 - Hunting Hitches</title><link>https://sofaspartan.itch.io/bittank/devlog/1631416/devlog-21-hunting-hitches</link><pubDate>Mon, 17 Aug 2026 02:39:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #21 - Hunting Hitches Welcome back! This one almost did not happen. A regular freeze was wrecking the feel of BitTank , and for a while it felt like it might be the end of the project. Then the...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1620923/devlog-20-boots-on-the-ground-and-butter-smooth-water</guid><title>Devlog #20 — Boots on the ground, and butter-smooth water</title><link>https://sofaspartan.itch.io/bittank/devlog/1620923/devlog-20-boots-on-the-ground-and-butter-smooth-water</link><pubDate>Sat, 08 Aug 2026 03:38:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #20 — Boots on the ground, and butter-smooth water Welcome back! This one’s a short update, but it covers two changes that feel huge once you’re in a match: you can finally play as infant...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1620603/devlog-19-colorful-barriers-mining-war-torn-worlds</guid><title>Devlog #19 — Colorful Barriers, Mining &amp; War-Torn Worlds</title><link>https://sofaspartan.itch.io/bittank/devlog/1620603/devlog-19-colorful-barriers-mining-war-torn-worlds</link><pubDate>Fri, 07 Aug 2026 20:44:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #19 — Colorful Barriers, Mining &amp; War-Torn Worlds A huge update this time. New systems, new toys, and a lot of world flavor. Colorful Barriers Barrier building got a glow-up. You can now cust...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1618711/devlog-18-build-repair-break-barriers</guid><title>Devlog #18 — Build, Repair &amp; Break Barriers</title><link>https://sofaspartan.itch.io/bittank/devlog/1618711/devlog-18-build-repair-break-barriers</link><pubDate>Thu, 06 Aug 2026 05:16:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #18 — Build, Repair &amp; Break Barriers Welcome back! This update is about reshaping the fight mid-battle . You can paint real, shootable cover onto the map — and order your squad to tear it d...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1618169/devlog-17-clearer-ui-clearer-choices-clearer-volume-knobs</guid><title>Devlog #17 — Clearer UI, clearer choices, clearer volume knobs</title><link>https://sofaspartan.itch.io/bittank/devlog/1618169/devlog-17-clearer-ui-clearer-choices-clearer-volume-knobs</link><pubDate>Wed, 05 Aug 2026 18:07:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #17 — Clearer UI, clearer choices, clearer volume knobs Welcome back! This round wasn’t about a new map or a new weapon — it was about making BitTank easier to read and easier to live in...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1617525/devlog-16-new-infantry-kits-jetpacks-one-more-dropship-seat</guid><title>Devlog #16 — New Infantry Kits, Jetpacks &amp; One More Dropship Seat</title><link>https://sofaspartan.itch.io/bittank/devlog/1617525/devlog-16-new-infantry-kits-jetpacks-one-more-dropship-seat</link><pubDate>Wed, 05 Aug 2026 02:04:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #16 — New Infantry Kits, Jetpacks &amp; One More Dropship Seat Welcome back! This round is all about infantry . More ways to arm them, a way to get them off the ground, and a little more room on...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1615401/devlog-15-bug-updates-and-new-infantry-unit-type</guid><title>Devlog #15 — Bug Updates and New Infantry Unit Type</title><link>https://sofaspartan.itch.io/bittank/devlog/1615401/devlog-15-bug-updates-and-new-infantry-unit-type</link><pubDate>Mon, 03 Aug 2026 06:37:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #15 — Bug Updates and New Infantry Unit Type Welcome back! This round is all about life on the battlefield — creeps that feel alive, a whole new unit type that runs on foot, and a few fixes...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1613410/devlog-14-toxic-shores-the-bug-faction</guid><title>Devlog #14 — Toxic Shores &amp; the Bug Faction</title><link>https://sofaspartan.itch.io/bittank/devlog/1613410/devlog-14-toxic-shores-the-bug-faction</link><pubDate>Sun, 02 Aug 2026 01:03:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #14 — Toxic Shores &amp; the Bug Faction A new biome is crawling into Sandbox, and it brought friends. Bugs: a faction takes shape Toxic ground needed residents. Meet the first draft of a full bu...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1610734/devlog-13-mech-glow-up-balance-pass</guid><title>Devlog #13 — Mech Glow-Up &amp; Balance Pass</title><link>https://sofaspartan.itch.io/bittank/devlog/1610734/devlog-13-mech-glow-up-balance-pass</link><pubDate>Fri, 31 Jul 2026 15:40:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #13 — Mech Glow-Up &amp; Balance Pass A smaller update this time — visual polish on the Walkers, plus a bit of tuning so bigger toys and tougher bosses feel fairer against each other. Mech glow...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1610131/devlog-12-two-new-unit-types-walker-and-siege-crawler</guid><title>Devlog #12 — Two New Unit Types: Walker and Siege Crawler</title><link>https://sofaspartan.itch.io/bittank/devlog/1610131/devlog-12-two-new-unit-types-walker-and-siege-crawler</link><pubDate>Fri, 31 Jul 2026 06:08:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #12 — Two New Unit Types: Walker and Siege Crawler Welcome back! This round is all about new shapes on the battlefield. Two fresh chassis types landed — one stomps in on two legs, the other...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1609785/devlog-11-smoke-scale-smoother-worlds</guid><title>Devlog #11 — Smoke, Scale &amp; Smoother Worlds</title><link>https://sofaspartan.itch.io/bittank/devlog/1609785/devlog-11-smoke-scale-smoother-worlds</link><pubDate>Thu, 30 Jul 2026 20:55:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #11 — Smoke, Scale &amp; Smoother Worlds A chunky update this time — new hero tools, bigger (and smaller) battlefields, and a much clearer path from “generate” to “play.” Hero abilities...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1606871/devlog-10-horde-mode-hero-abilities-and-smoother-squads</guid><title>Devlog #10 — Horde mode, hero abilities, and smoother squads</title><link>https://sofaspartan.itch.io/bittank/devlog/1606871/devlog-10-horde-mode-hero-abilities-and-smoother-squads</link><pubDate>Tue, 28 Jul 2026 05:05:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #10 — Horde mode, hero abilities, and smoother squads Welcome back! This one’s a big round of systems coming online — a whole new way to play, the start of a commander toolkit, and a bunc...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1602164/devlog-9-procedural-sandbox-worlds</guid><title>Devlog #9 — Procedural Sandbox Worlds</title><link>https://sofaspartan.itch.io/bittank/devlog/1602164/devlog-9-procedural-sandbox-worlds</link><pubDate>Sat, 25 Jul 2026 03:42:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #9 — Procedural Sandbox Worlds Thanks for sticking with BitTank! This one’s a massive update. What’s new BitTank now has procedurally generated sandbox worlds . Instead of only dropping i...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1597839/devlog-8-voices-on-the-net-beams-in-the-field-a-cleaner-wheel</guid><title>Devlog #8 — Voices on the Net, Beams in the Field &amp; a Cleaner Wheel</title><link>https://sofaspartan.itch.io/bittank/devlog/1597839/devlog-8-voices-on-the-net-beams-in-the-field-a-cleaner-wheel</link><pubDate>Wed, 22 Jul 2026 04:16:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #8 — Voices on the Net, Beams in the Field &amp; a Cleaner Wheel Last time was difficulty, tooltips, and first impressions. This one’s denser: units finally talk , two new weapons grew up into...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1589630/devlog-7-difficulty-clarity-first-impressions</guid><title>Devlog #7 — Difficulty, Clarity &amp; First Impressions</title><link>https://sofaspartan.itch.io/bittank/devlog/1589630/devlog-7-difficulty-clarity-first-impressions</link><pubDate>Fri, 17 Jul 2026 04:29:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #7 — Difficulty, Clarity &amp; First Impressions Last time we talked modes and maps. This update is about making the game easier to read — and a little harder to beat when you want it to be. Di...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1587766/devlog-6-modes-maps-atmosphere</guid><title>Devlog #6 — Modes, Maps &amp; Atmosphere</title><link>https://sofaspartan.itch.io/bittank/devlog/1587766/devlog-6-modes-maps-atmosphere</link><pubDate>Thu, 16 Jul 2026 01:28:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #6 — Modes, Maps &amp; Atmosphere This is a major update. There’s still plenty to tighten up, but the game has taken a big step toward feeling like a real product instead of one big sandbox. Ne...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1580703/devlog-5-unit-setup-a-bigger-arsenal-and-loadout-chaos-before-you-drop</guid><title>Devlog #5 — Unit Setup, a bigger arsenal, and loadout chaos before you drop</title><link>https://sofaspartan.itch.io/bittank/devlog/1580703/devlog-5-unit-setup-a-bigger-arsenal-and-loadout-chaos-before-you-drop</link><pubDate>Fri, 10 Jul 2026 17:20:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #5 — Unit Setup, a bigger arsenal, and loadout chaos before you drop Welcome back! Devlog #4 was all about commanding allies faster. This round is about what you bring into the fight — more...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1579172/devlog-4-quick-command-menu-lasso-selection-and-a-big-ui-polish-pass</guid><title>Devlog #4 — Quick Command Menu, lasso selection, and a big UI polish pass</title><link>https://sofaspartan.itch.io/bittank/devlog/1579172/devlog-4-quick-command-menu-lasso-selection-and-a-big-ui-polish-pass</link><pubDate>Thu, 09 Jul 2026 04:35:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Mzc3NDAzLnBuZw==/400x224%23c/xCOycy.png"/><p>Devlog #4 — Quick Command Menu, lasso selection, and a big UI polish pass We’ve been building toward a faster way to command allies without opening a radial on every tank. This update adds a botto...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1579020/devlog-3-lava-field-living-surfaces-and-a-hotter-third-stage</guid><title>Devlog #3 — Lava Field, living surfaces, and a hotter third stage</title><link>https://sofaspartan.itch.io/bittank/devlog/1579020/devlog-3-lava-field-living-surfaces-and-a-hotter-third-stage</link><pubDate>Thu, 09 Jul 2026 00:15:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Mzc0NDIwLnBuZw==/400x224%23c/A85VHf.png"/><p>Devlog #3 — Lava Field, living surfaces, and a hotter third stage Welcome back! This round was mostly about a new place to fight and making that place feel alive — molten ground that moves, bubble...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1578021/devlog-2-sharper-aim-smarter-foes-and-a-splash-of-color</guid><title>Devlog #2 — Sharper aim, smarter foes, and a splash of color</title><link>https://sofaspartan.itch.io/bittank/devlog/1578021/devlog-2-sharper-aim-smarter-foes-and-a-splash-of-color</link><pubDate>Wed, 08 Jul 2026 01:58:32 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MzU2MjY1LnBuZw==/400x224%23c/8JeA1x.png"/><p>Devlog #2 — Sharper aim, smarter foes, and a splash of color Welcome back! A lot of this round was about making combat feel better to actually play — not just spawning chaos, but fights where posi...</p>]]></description></item><item><guid>https://sofaspartan.itch.io/bittank/devlog/1575991/devlog-1-hello-and-welcome-to-bittank</guid><title>Devlog #1 — Hello, and welcome to BitTank</title><link>https://sofaspartan.itch.io/bittank/devlog/1575991/devlog-1-hello-and-welcome-to-bittank</link><pubDate>Mon, 06 Jul 2026 03:44:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #1 — Hello, and welcome to BitTank Thanks for stopping by! This is the first devlog for BitTank, so I wanted to introduce the project and share where things stand. What is BitTank? BitTank is...</p>]]></description></item></channel></rss>